Prince of Persia

I enjoyed it, but it’s a guilty pleasure. The game holds your hand at every point, and is generally an easy tourist game. That said, I relished the platforming and rhythm of the game. Like Mirror’s Edge, the navigation gameplay has a cadence to it, and once you get the basics, you can have a lot of fun moving through the world.

So what keeps the game from being truly great? Entirely Quicktime driven combat systems. Repetitive gameplay. Tacked-on weak puzzles best solved by rote clicking. I mean, I know I just called it a tourist game, but those 4 or so puzzles were lame.

What really stands in the way of greatness? Well, Sands of Time. It’s a better game and hard to erase from memory.

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