Failing the GTA Sandbox

I resisted GTAIV. It sat on its shelf for a long time. A cou­ple days ago, I dis­cov­ered that sev­eral of my friends had sim­i­lar (lack of) expe­ri­ences, and no one had fin­ished the game. So, off the shelf. A few days later, I have an idea now about why the game and I failed each other on our first meet­ing a year ago. It’s an open world problem.

In the open world game, the player is the game direc­tor. Once cousin Roman dropped Niko off, I had every bit of free­dom that I could ask for. I could jack a car, shoot up pedes­tri­ans, flee the cops, shop in a store, or indulge in any of a half-dozen side quests or mini-games. And that’s just scratch­ing the sur­face, that’s just what the game exposes in the first few hours. Lib­erty City lived up to its name.

Para­dox­i­cally, the abil­ity to do any­thing led me to do noth­ing. I felt a paral­y­sis of inde­ci­sion. What should I be doing? What were the con­se­quences? Every NPC tugged at me for atten­tion. The map blinked its choices at me, wait­ing. The sta­tis­tics screen hung over my head like an oppres­sive judge, list­ing the hun­dred things I had yet to accomplish.

Even­tu­ally, I pushed myself though it. Got in the first car I could steal. Stopped at the clos­est mis­sion and ran with it. As the game intended, I stopped car­ing about the ques­tion of what to do next. I rode the game’s pri­mary story until the some­thing inter­est­ing caught my eye. Hours passed by quickly. By then, the game had me. I was enthralled with the world, even more than the game­play, and that was enough.

What this has revealed to me is that I pre­fer the more directed game expe­ri­ence. That’s an irony, con­sid­er­ing my affec­tion for and his­tory with the MMO genre. What can I take away? The next open world I get involved with, mul­ti­player or oth­er­wise, I’ll take more care to stage in player free­dom, let him or her get used to a non-infinite deci­sion matrix. Encour­age the player to branch out in stages. If pos­si­ble, make my world a lit­tle more wel­com­ing, a lit­tle more directed, at least for a while.

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