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	<title>Comments on: Choice and Morality, Part Three</title>
	<atom:link href="http://metagame.org/2009/06/22/choice-and-morality-part-three/feed/" rel="self" type="application/rss+xml" />
	<link>http://metagame.org/2009/06/22/choice-and-morality-part-three/</link>
	<description>writing on games</description>
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		<title>By: Mass Effect 2 Disappoints &#8211; metagame</title>
		<link>http://metagame.org/2009/06/22/choice-and-morality-part-three/comment-page-1/#comment-33</link>
		<dc:creator>Mass Effect 2 Disappoints &#8211; metagame</dc:creator>
		<pubDate>Wed, 10 Feb 2010 07:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=37#comment-33</guid>
		<description>[...] At the end of the day, Mass Effect&#8217;s sequel is a disappointment. Believe me, I know I&#8217;m swimming against the current here. EA/Bioware gets to put a big trophy on their mantle  &#8211; a 96% Metacritic. That&#8217;s the fourth highest score for a 360 title, ever. So am I insane? Maybe. But as I played the game, too many things stood out as &#8220;could be better.&#8221; So that&#8217;s what this this entry is about: pondering what keeps an entertaining game from being what I&#8217;d call great.  (One quick note: I&#8217;m going to avoid discussion of the game&#8217;s morality system. Been there, done that, etc.) [...]</description>
		<content:encoded><![CDATA[<p>[...] At the end of the day, Mass Effect&#8217;s sequel is a disappointment. Believe me, I know I&#8217;m swimming against the current here. EA/Bioware gets to put a big trophy on their mantle  &#8211; a 96% Metacritic. That&#8217;s the fourth highest score for a 360 title, ever. So am I insane? Maybe. But as I played the game, too many things stood out as &#8220;could be better.&#8221; So that&#8217;s what this this entry is about: pondering what keeps an entertaining game from being what I&#8217;d call great.  (One quick note: I&#8217;m going to avoid discussion of the game&#8217;s morality system. Been there, done that, etc.) [...]</p>
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		<title>By: Mary</title>
		<link>http://metagame.org/2009/06/22/choice-and-morality-part-three/comment-page-1/#comment-6</link>
		<dc:creator>Mary</dc:creator>
		<pubDate>Wed, 24 Jun 2009 05:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=37#comment-6</guid>
		<description>Pretty good post. I just found your site and wanted to say 
that I have really liked browsing your posts. In any case 
I&#039;ll be subscribing to your blog and I hope you post again soon!</description>
		<content:encoded><![CDATA[<p>Pretty good post. I just found your site and wanted to say<br />
that I have really liked browsing your posts. In any case<br />
I&#8217;ll be subscribing to your blog and I hope you post again soon!</p>
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		<title>By: Marc</title>
		<link>http://metagame.org/2009/06/22/choice-and-morality-part-three/comment-page-1/#comment-5</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=37#comment-5</guid>
		<description>Please subtract the &quot;via games&quot; from my second point.</description>
		<content:encoded><![CDATA[<p>Please subtract the &#8220;via games&#8221; from my second point.</p>
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		<title>By: Marc</title>
		<link>http://metagame.org/2009/06/22/choice-and-morality-part-three/comment-page-1/#comment-4</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=37#comment-4</guid>
		<description>While I agree that the Bioshock moral choice loses significance *when* you figure out that the difference between them rewardwise is negligible.  However, a balance of the moral theme to fun gameplay needs to be maintained. At least for any highly commercial game.   

Also, players may come across moral choices in real life (e.g. grandpas in a coma on life support, and the insurance doesn&#039;t cover it all), and may be using games to escape to &quot;Yay, good guys win!&quot; via games.

You need to hook an indie game developer for your moral choice game.</description>
		<content:encoded><![CDATA[<p>While I agree that the Bioshock moral choice loses significance *when* you figure out that the difference between them rewardwise is negligible.  However, a balance of the moral theme to fun gameplay needs to be maintained. At least for any highly commercial game.   </p>
<p>Also, players may come across moral choices in real life (e.g. grandpas in a coma on life support, and the insurance doesn&#8217;t cover it all), and may be using games to escape to &#8220;Yay, good guys win!&#8221; via games.</p>
<p>You need to hook an indie game developer for your moral choice game.</p>
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