Monthly Archives: June 2009

Choice and Morality, Part One

I want to talk about moral choices in games, but before I get there, I need to take apart choice in gen­eral. Don’t worry, we won’t get bur­dened with issues of free will or invent ter­mi­nol­ogy for ludoethics. Metaethics would be a dif­fer­ent blog. Games demand deci­sions. Every act of the player, every input and every

B-List Celebrity

If you haven’t played it, inFa­mous is a platform-shooter. It replaces firearms with elec­tic pow­ers that are indis­tin­guish­able from shooter game­play, right down to the con­trols. So it’s Crack­down on the PS3 with updated art, though the art does not approach the best graph­ics that the PS3 we’ve seen. I like the comic book-style cin­e­mat­ics,

I Choose Infamy

I’ve been play­ing a lot of inFa­mous, and I enjoy the game a great deal… thus the hours of time in front of the PS3. But there’s some­thing miss­ing. This is super­hero game, and quite sim­ply, I don’t feel like a hero. (Actu­ally, I’m play­ing evil, but nev­er­mind.) When I surf the power lines, I feel

Natal is Real

I’ve seen peo­ple say that Natal is a hoax, that it doesn’t or can’t work. Sorry, it is for real. The demos at E3 were not smoke and mir­rors. Many devel­op­ers have seen and tested it, and the accu­racy with which Natal tracks your move­ments is uncanny. I look for­ward us get­ting our devkit. But