Monthly Archives: September 2009

Why is Arkham Asylum Good?

Sure it’s an all-around good game. Hours and days later, I keep think­ing about Arkham, and I recon­sider what you can guess about my devel­op­ment expe­ri­ence (offi­cially: no com­ment). On this face of it, design­ing a Bat­man game presents sig­nif­i­cant chal­lenges at the high level. First, you’ve got this Bat­man guy. He’s a great char­ac­ter

Dragon Free for All

It was worth com­ment­ing on before, but time flies and here we are. DDO freeplay has gone live. Some­day I should com­pose some­thing of a per­sonal post­mortem on the game, but until then, we can talk about this devel­op­ment. Of course, by “free” it’s “freemium,” not absolutely free. There are ways — sub­scrip­tions and micro­trans­ac­tions

Arkham Asylum is Good.

For the sec­ond time this sum­mer, I find myself play­ing a game based on a movie. Yeah, I know that tech­ni­cally Arkham Asy­lum isn’t based on The Dark Knight, but … let’s just say that they have a lot in com­mon. Shared pro­tag­o­nist, vil­lain, and tone. Oh, don’t take my word for it. I lie all