PC Gaming vs. Pirates

The good news: Mod­ern War­fare 2, over four mil­lion copies sold. The bad news: over four mil­lion copies ille­gally down­loaded. Like music and film, games are just data that can be sent over the tubes. Film and games are respec­tively harder thanks to their larger size, but grow­ing band­width will make this point moot. Piracy is get­ting eas­ier and eas­ier, and the PC gam­ing sec­tion in the retail stores looks more and more pathetic. While not cause and effect, these are not unre­lated either.

Inevitable result: play­ers must log into an inter­net account to val­i­date their pur­chase and play a game, much like you would an MMO. Of course, a large per­cent­age of PC game sales these days seem to be un-pirateable MMOs anyway.

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