More than an Advertisement?

Six months ago I posted that Magic on Xbox Live was a Tro­jan Horse of sorts: an online ad call­ing on lapsed play­ers to come back to Jamaica. You know, all of you mil­lions of play­ers from the 90s or early 00’s that have given up the game: try it again! Fall in love with the easy XBox game, want more, then get back into buy­ing the cards (whether phys­i­cal or online).

It seemed like a rea­son­able sup­po­si­tion. And to some level, no doubt it’s true.

Then a friend linked this today: XBox Live’s topselling titles. Duels of the Planeswalk­ers, #1. Now, I have no idea what time period that sam­ple mea­sures: the week? the month? But regard­less, it’s half a year after release, and this game has seri­ous legs. A lot of peo­ple have been play­ing this game who were just curi­ous about it, or got roped into buy­ing it to play with friends. Duels turned out to be more than just an ad, and I imag­ine it’s con­tribut­ing nicely to Hasbro’s bot­tom line, more than even they expected.

In any event, the suc­cess speaks not only to the power of the brand, but also some good game design choices: sup­port­ing the tri­fecta of co-op, sin­gle player, and com­pet­i­tive play sup­ports dif­fer­ent kinds of play­ers, and encour­ages the net­work effect growth that mul­ti­player games (online or not) can do best.

(No, I don’t have any Has­bro stock anymore.)

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