Monthly Archives: February 2010

Free Dungeons & Profit

About six months ago, I sug­gested we should check back later and see how DDO’s exper­i­ment with free-to-play has gone. The answer, accord­ing to Turbine’s cur­rent exec­u­tive this week, is pretty well: The response from play­ers to DDO Unlim­ited has been noth­ing short of phe­nom­e­nal. We’ve known all along how great this game is and

Gaming Meets Public Transportation

Imag­ine this scene. Here I was on the 43 bus. Sev­eral Lucas­folk reside some­where between Haight and Cole Val­ley, and so run­ning into friends on the ride home is com­mon. Tonight, we formed a design con­fer­ence, with five design­ers hap­pen­ing to board at the same time. Pre­dictably enough, we soon found our­selves talk­ing about our work,

BioShock 2′s Shocking System Flaw

Loved Bioshock. Enjoy­ing Bioshock 2, a few hours in. Con­grat­u­la­tions to friends up at 2K Marin, for the suc­cess­ful launch. May the sound of cash reg­is­ters ring out for them.So why am I writ­ing here? One design ele­ment I’ve found in my first few hours war­rants ques­tion­ing. Remem­ber the respawn sys­tem of Bioshock? Death in

Mass Effect 2 Disappoints, Part 2

Story is where an RPG should shine — even a hybrid RPG like this one. The RPG player demon­strates a will­ing­ness to take things at a slower pace, to invest him­self into char­ac­ter and story, and to rel­ish the nar­ra­tive. So let’s look at the Mass Effect 2’s plot [Spoil­ers!]: Hero is killed by aliens,