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	<title>Comments on: Mass Effect 2, Part 2</title>
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	<link>http://metagame.org/2010/02/11/mass-effect-2-part-2/</link>
	<description>writing on games</description>
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		<title>By: TheBends</title>
		<link>http://metagame.org/2010/02/11/mass-effect-2-part-2/comment-page-1/#comment-39</link>
		<dc:creator>TheBends</dc:creator>
		<pubDate>Mon, 15 Mar 2010 09:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=621#comment-39</guid>
		<description>Yeah, make no mistake, some of us were able to see the glaring faults of ME2, and I think this article does it nicely.

If Bioware really takes player feedback seriously, lets hope theyre reading articles like this, rather than the 10/10s posted by bootlick who gloss over glaring faults.</description>
		<content:encoded><![CDATA[<p>Yeah, make no mistake, some of us were able to see the glaring faults of ME2, and I think this article does it nicely.</p>
<p>If Bioware really takes player feedback seriously, lets hope theyre reading articles like this, rather than the 10/10s posted by bootlick who gloss over glaring faults.</p>
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		<title>By: Crimm</title>
		<link>http://metagame.org/2010/02/11/mass-effect-2-part-2/comment-page-1/#comment-38</link>
		<dc:creator>Crimm</dc:creator>
		<pubDate>Mon, 15 Mar 2010 03:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=621#comment-38</guid>
		<description>You pretty much read my mind, and I&#039;m sure a lot of other people&#039;s as well.

They had some good ideas in ME2, but they certainly could have fleshed things out a great deal. Hopefully they made these choices for a reason, and ME3 will blow us all away. I really hope that&#039;s the case.

@Heather, about Liara, not sure if you&#039;re aware of the Mass Effect: Redemption comics, but had things not unfolded the way they did, Liara might not have ended up an information broker. The fourth and final issue isn&#039;t out yet so we&#039;re still missing a good part of the story, but there&#039;s a good chance that Cerberus has something to do with Liara becoming an information broker.

In a nutshell, they helped her to obtain Shepard&#039;s body, which entailed going up against the Shadow Broker. Now, we don&#039;t know what the supposed &quot;shocking&quot; fourth issue will reveal, but there&#039;s speculation that The Illusive Man manipulated Liara and her newfound hatred for the Shadow Broker, making her into an information broker.

Cerberus was also introduced in the first game, although you wouldn&#039;t have even known about it if you hadn&#039;t talked to Admiral Kahoku or hacked some of the terminals at the Feros colony. They are very present in the galaxy, but easily missed. 

Well, fingers crossed for Mass Effect 3.</description>
		<content:encoded><![CDATA[<p>You pretty much read my mind, and I&#8217;m sure a lot of other people&#8217;s as well.</p>
<p>They had some good ideas in ME2, but they certainly could have fleshed things out a great deal. Hopefully they made these choices for a reason, and ME3 will blow us all away. I really hope that&#8217;s the case.</p>
<p>@Heather, about Liara, not sure if you&#8217;re aware of the Mass Effect: Redemption comics, but had things not unfolded the way they did, Liara might not have ended up an information broker. The fourth and final issue isn&#8217;t out yet so we&#8217;re still missing a good part of the story, but there&#8217;s a good chance that Cerberus has something to do with Liara becoming an information broker.</p>
<p>In a nutshell, they helped her to obtain Shepard&#8217;s body, which entailed going up against the Shadow Broker. Now, we don&#8217;t know what the supposed &#8220;shocking&#8221; fourth issue will reveal, but there&#8217;s speculation that The Illusive Man manipulated Liara and her newfound hatred for the Shadow Broker, making her into an information broker.</p>
<p>Cerberus was also introduced in the first game, although you wouldn&#8217;t have even known about it if you hadn&#8217;t talked to Admiral Kahoku or hacked some of the terminals at the Feros colony. They are very present in the galaxy, but easily missed. </p>
<p>Well, fingers crossed for Mass Effect 3.</p>
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		<title>By: Heather Sinclair</title>
		<link>http://metagame.org/2010/02/11/mass-effect-2-part-2/comment-page-1/#comment-35</link>
		<dc:creator>Heather Sinclair</dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=621#comment-35</guid>
		<description>My problem with Mass Effect 2&#039;s story so far (I admit, I have not finished it yet) was slightly different than Dave&#039;s. 

It all boils down to one word:

Cerberus. 

In Mass Effect 1, the Paragon path was presented as the straight-and-narrow, the path where you never compromise your ideals for the sake of expediency, no matter the threat. 

There is no way that a Paragon Shepherd from ME1 would ever work with a species-ist, humans-first Cerberus. Working with Cerberus *IS* the Renegade path, and no matter how much I raged against them in dialog, nothing ever came of it, I was still stuck working with them because of a common enemy, and my former friends were abandoning me because of it. 

It&#039;d at least be forgiveable if the reasons for working with Cerberus were strong, but the ones presented were flimsy at best, and didn&#039;t stand up to any sort of scrutiny.

1. They brought you back to life. Ok, that&#039;s nice, but you never asked for it, and there&#039;s no obligation (legal or ethical) presented to you to owe them. 

2. They gave you your ship back. More reasonable, but didn&#039;t you already steal it in ME1? Do it again!

3. Two of your companions work for Cerberus. Okay, sure, but Miranda and Jacob aren&#039;t that useful that you can&#039;t dump them to the side, the way you do any time that you have to choose between two companions - and it&#039;d avoid the forced &quot;choice&quot; between Cerberus and Kaidan. 

4. They give you information. Ok sure.. but didn&#039;t they also tell you that Liara is now an amazing information broker?  Couldn&#039;t she *easily* figure out how to find your companions?

Would the game have lost anything by never having introduced Cerberus?  Probably not... so why even add it at all?</description>
		<content:encoded><![CDATA[<p>My problem with Mass Effect 2&#8242;s story so far (I admit, I have not finished it yet) was slightly different than Dave&#8217;s. </p>
<p>It all boils down to one word:</p>
<p>Cerberus. </p>
<p>In Mass Effect 1, the Paragon path was presented as the straight-and-narrow, the path where you never compromise your ideals for the sake of expediency, no matter the threat. </p>
<p>There is no way that a Paragon Shepherd from ME1 would ever work with a species-ist, humans-first Cerberus. Working with Cerberus *IS* the Renegade path, and no matter how much I raged against them in dialog, nothing ever came of it, I was still stuck working with them because of a common enemy, and my former friends were abandoning me because of it. </p>
<p>It&#8217;d at least be forgiveable if the reasons for working with Cerberus were strong, but the ones presented were flimsy at best, and didn&#8217;t stand up to any sort of scrutiny.</p>
<p>1. They brought you back to life. Ok, that&#8217;s nice, but you never asked for it, and there&#8217;s no obligation (legal or ethical) presented to you to owe them. </p>
<p>2. They gave you your ship back. More reasonable, but didn&#8217;t you already steal it in ME1? Do it again!</p>
<p>3. Two of your companions work for Cerberus. Okay, sure, but Miranda and Jacob aren&#8217;t that useful that you can&#8217;t dump them to the side, the way you do any time that you have to choose between two companions &#8211; and it&#8217;d avoid the forced &#8220;choice&#8221; between Cerberus and Kaidan. </p>
<p>4. They give you information. Ok sure.. but didn&#8217;t they also tell you that Liara is now an amazing information broker?  Couldn&#8217;t she *easily* figure out how to find your companions?</p>
<p>Would the game have lost anything by never having introduced Cerberus?  Probably not&#8230; so why even add it at all?</p>
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		<title>By: Mass Effect 2 Disappoints &#8211; metagame</title>
		<link>http://metagame.org/2010/02/11/mass-effect-2-part-2/comment-page-1/#comment-34</link>
		<dc:creator>Mass Effect 2 Disappoints &#8211; metagame</dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://metagame.org/?p=621#comment-34</guid>
		<description>[...] All for Now This rant has gone on longer than I planned. I&#8217;ll pick it up tomorrow and talk about story. Story, after all, is why I think we love games like Mass Effect 2: the choose-your-own-adventure [...]</description>
		<content:encoded><![CDATA[<p>[...] All for Now This rant has gone on longer than I planned. I&#8217;ll pick it up tomorrow and talk about story. Story, after all, is why I think we love games like Mass Effect 2: the choose-your-own-adventure [...]</p>
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