My news in the midst of this very busy summer is: goodbye, Electronic Arts. Perhaps we shal meet again in the future, but after working for a year and a half, it is past time to call it a day. I attempted to desert my post on at Redwood Shores about three months ago, but failed to see that through. The “things get better” speech sounded reasonably convincing, and I agreed to tough it out. Of course the speech had no basis in reality, and I should have insisted. Ah, well.
What I’ll remember fondly was developing a game with a small, talented team that forged creative gameplay: turning a pitch into an attractive concept, a concept into a fun prototype, and a prototype into a playable game ready to scale up. Someday in the future I’d like to try bringing something like it into existence — not just for an audience of a few hundred developers and testers to enjoy, but for everyone.
What saddens me now that it is over? Time wasted debating technology. Time dealing with producers who didn’t understand games. Ultimately, I regret how little time the future has for me with the team of artists, engineers, and friends I leave behind. Gib, Matt, Cedric, Jeff, and Kai— thanks, my superheroes.
What’s next? You keep reading, and I’ll keep posting.