My MVP session this year was Jason Scott’s exploration of “Studio Design Groups.” For good or ill, my own history as a designer has been working for bigger studios and publishers. Each of those had a wealth of design talent, but the talent that was divided and naturally enough focused on individual projects. Internal division …
Category Archives: Game Design
Optimizing Play in Cooperative Boardgames
After the successful invasion of Eurogames into the New World, the growth and popularity of boardgames in the US has beeny impressive, especially given today’s digital and virtual offerings. My take is that sitting around a table and playing with friends or family has irreplaceable social value. This argument has long been made for tabletop …
An Addendum to Pulsipher
So I’m reading this cool book on board game design. The book is a collection of essays, some better than others. In the first, Lewis Pulsipher poses some solutions to the three player problem and petty diplomacy. He goes into some detail to define the problems (check the link) and present the answers he has tested inside …
Player Interdependency
How much should the success and enjoyment of a game depend on the performance of teammates? That’s the question struggling to find an answer in League of Legends and other MOBA games. Plenty of developers despise use of the term, but I’ll apply it here: LoL is addictive. I continue to play for some reasons …