Category Archives: Game Design

D&D4E: The Exceptional Flaw

An opin­ion on how design­ers botched the lat­est edi­tion of Dun­geon & Drag­ons. That’s what I promised. The last post focused on exter­nal fac­tors that played into its decline as a paper game: tech­nol­ogy and con­ve­nience. I won’t wax poetic with social com­men­tary on shorter atten­tion spans, less free time, and the prob­lems with kids’

Limited Resources and PowerUp Design

The world is run­ning out of oil. Clean water. Top­soil. Ozone. These rep­re­sent seri­ous resource prob­lems about which I know … lit­tle. Do your research, and then shop or vote appro­pri­ately. On the other hand, a cer­tain prob­lem of dig­i­tal lim­ited resources has con­sumed much of my time of late. First, let me refine my topic. I’m

Like Call of Duty? You’ll Love FarmVille

So, you’re a gamer. This seems a rea­son­able assump­tion given the web­site you’ve cho­sen to read. That means that you’ve likely played Call of Duty, judg­ing by the sales of Black Ops and its two imme­di­ate pre­de­ces­sors. You may even have spent two hun­dred hours earn­ing its many weapons, unlocks, and badges. Con­grat­u­la­tions, you’ve killed

Watching a “Non-Gamer” Game

Dur­ing the recent hol­i­day, a Christ­mas gift exchange pro­vided a chance to learn some­thing. Being me, I embraced expec­ta­tions of what a geek and a game designer con­sid­ers a good gift, and I deliv­ered a 360 copy of Red Dead Redemp­tion to some­one who is a bit of a gamer, but not much of a