Category Archives: Game Industry

Let me tell you a story of heroes

Another day arrives, and another evening at the Lion­head office has dragged on into morn­ing. My first Eng­lish sum­mer has seen many a late night, and more than a few sleep­less morn­ings. All with good rea­son; it’s for a good cause. Truth be told, I have no one to blame but myself. It must be love. […]

A Long Goodbye for D&D

Dun­geons & Drag­ons is dead! Long live Dun­geons & Drag­ons! With each decade, this cry her­alded an updated edi­tion of D&D. Three times I’ve wit­nessed the cycle resound and echo loudly to merit the game’s con­tin­u­a­tion. Some­times even expan­sion. So it is with regret that I’ve noted the lat­est edi­tion isn’t far­ing well. Finan­cially or […]

Gamification Is Bullshit. So Far.

Gam­i­fi­ca­tion is usu­ally bull­shit. This means that I mostly agree with Ian Bogost. Intrin­si­cally, it is nei­ther good nor evil. Gam­i­fi­ca­tion exploits reward struc­tures com­mon to games, and game-like struc­tures, to incen­tivize cer­tain behav­ior. Of course, we can say that nuclear weapons and AK-47s aren’t intrin­si­cally evil, either. But we can expect that the ends […]

Games that people should stop trying to copy

Not a week goes by with­out some­one nearby propos­ing to take an exist­ing game and “make it bet­ter.” Maybe the hope­ful devel­oper sees a flaw that only they can find, or maybe they love a title so much that they just have to imi­tate it. Maybe they have an unfounded sense of pride and their […]