Moving to Albion

How did I get here? Here, liv­ing in Guild­ford, Eng­land. Here, work­ing for Lion­head Studios, and by exten­sion Microsoft. Here, devel­op­ing a game that I am eager to tell every­one all about — and that I can tell no one about. How did I get here? That’s a good ques­tion. I remem­ber most every detail of the process. […]

Cooldowns: Worth Using?

Today, game design­ers rely on reuse timers as the means to con­trol the moment-to-moment econ­omy. The econ­omy of core game­play such as com­bat — not gold or XP. In essence, game design­ers use cooldowns to cre­ate a lim­ited resource, and thus apply a cost, on abil­ity or item use.  Why have cooldowns become com­mon? They’re […]

Who Made Mass Effect 2, Really?

Though I used to work for Elec­tronic Arts, and I have friends and col­leagues at Bioware, I never made inquiries into the odd dis­so­nance within the Mass Effect series. So instead I ask here: Was each Mass Effect game designed by a dif­fer­ent Bioware team? Actu­ally, was was ME2 secretly writ­ten by another stu­dio — say, […]

O Happy Day

A few days ago, for the first time in my life, I got mar­ried. Hope­fully, it will be the last time too. I’m not sup­posed to be online dur­ing my hon­ey­moon, but I think I can sneak this post in while my won­der­ful wife walks the dogs this morn­ing. In the absence of a design […]