Limited Resources and PowerUp Design

The world is run­ning out of oil. Clean water. Top­soil. Ozone. These rep­re­sent seri­ous resource prob­lems about which I know … lit­tle. Do your research, and then shop or vote appro­pri­ately. On the other hand, a cer­tain prob­lem of dig­i­tal lim­ited resources has con­sumed much of my time of late. First, let me refine my topic. I’m


Top 100 Lists Are an Order of Magnitude Dumber than Top 10 Lists

What’s worse than top 10 lists? Top 100 lists. Of sci­ence fic­tion and fan­tasy books. Deter­mined by inter­net vot­ing. Death to you, mediocre pop­u­lar opin­ion! And as far as NPR goes, did you guys really need to up your geek pageview count? All right, so fine.… what’d it get wrong? In the wtf are you on this


Gamification Is Bullshit. So Far.

Gam­i­fi­ca­tion is usu­ally bull­shit. This means that I mostly agree with Ian Bogost. Intrin­si­cally, it is nei­ther good nor evil. Gam­i­fi­ca­tion exploits reward struc­tures com­mon to games, and game-like struc­tures, to incen­tivize cer­tain behav­ior. Of course, we can say that nuclear weapons and AK-47s aren’t intrin­si­cally evil, either. But we can expect that the ends


Games that people should stop trying to copy

Not a week goes by with­out some­one nearby propos­ing to take an exist­ing game and “make it bet­ter.” Maybe the hope­ful devel­oper sees a flaw that only they can find, or maybe they love a title so much that they just have to imi­tate it. Maybe they have an unfounded sense of pride and their