Onward

My news in the midst of this very busy summer is: goodbye, Electronic Arts. Perhaps we shal meet again in the future, but after working for a year and a half, it is past time to call it a day. I attempted to desert my post on at Redwood Shores about three months ago, but failed to see […]


Older and Maybe Wiser

Today is my birthday, and with it comes an annual reminder that I continue to age and yet my stats do not improve like Gary Gygax promised. More like a rusting car than a fine wine. My receding birth year means I’m ever less attractive to advertisers and insurance agents. If you know me and […]


The Best GDC Session You (Probably) Didn’t Attend

My MVP session this year was Jason Scott’s exploration of “Studio Design Groups.” For good or ill, my own history as a designer has been working for bigger studios and publishers. Each of those had a wealth of design talent, but the talent that was divided and naturally enough focused on individual projects. Internal division […]


Real Wrath of God Type Stuff.

Our team soldiers on. The first real character went into the game this week. This is a character we plan to make real in a live environment, instead of an object of playtesting. The choice of our leadoff hitter emerges from a union of desires from art and design. Design needs to demonstrate to everyone […]