More Like a Gameshow Host

Today we passed an unof­fi­cial green­light meet­ing with cor­po­rate exec­u­tives from Stock­holm. If you don’t remem­ber the cor­po­rate reor­ga­ni­za­tion (not a syn­onym for lay­offs, in this case) that EA just went through, many of the exec­u­tive chairs shuf­fled around. As a result, the EA Games “Eagle” divi­sion, includ­ing Vis­cer­al, now reports up the chain of com­mand to […]

Ready Player Fun

Ready Play­er One is the first-per­­son nar­ra­tive of Wade, a geek, a pre­dictably dis­af­fect­ed young man who spends most of his life under the pseu­do­nym Parzi­val. (Rest assured, no spoil­ers will be giv­en away here.) Who is Parzi­val? He’s an avatar inside the vir­tu­al meta-MMO named OASIS. Wade named his char­ac­ter for the Grail knight […]

D&D4E: The Exceptional Flaw

An opin­ion on how design­ers botched the lat­est edi­tion of Dun­geon & Drag­ons. That’s what I promised. The last post focused on exter­nal fac­tors that played into its decline as a paper game: tech­nol­o­gy and con­ve­nience. I won’t wax poet­ic with social com­men­tary on short­er atten­tion spans, less free time, and the prob­lems with kids’ […]

A Long Goodbye for D&D

Dun­geons & Drag­ons is dead! Long live Dun­geons & Drag­ons! With each decade, this cry her­ald­ed an updat­ed edi­tion of D&D. Three times I’ve wit­nessed the cycle resound and echo loud­ly to mer­it the game’s con­tin­u­a­tion. Some­times even expan­sion. So it is with regret that I’ve not­ed the lat­est edi­tion isn’t far­ing well. Finan­cial­ly or […]