Tag Archives: bioshock

No Bioshock MMO? No Kidding!

In order to explain why Take Two won’t be mak­ing a Bioshock MMO, Chair­man Scott Zel­nick does what CEOs do best, he spouts some pop­u­lar wis­dom: “How many MMOs have worked in US mar­ket? WOW and Everquest.” Scott is right. Take Two shouldn’t make a Bioshock MMO. But he’s all wrong as to the reasons […]

BioShock 2′s Shocking System Flaw

Loved Bioshock. Enjoy­ing Bioshock 2, a few hours in. Con­grat­u­la­tions to friends up at 2K Marin, for the suc­cess­ful launch. May the sound of cash reg­is­ters ring out for them.So why am I writ­ing here? One design ele­ment I’ve found in my first few hours war­rants ques­tion­ing. Remem­ber the respawn sys­tem of Bioshock? Death in […]

Why Multiplayer?

In the early days of the shooter, before the genre took over the world in pop­u­lar­ity and num­ber of titles, cre­at­ing a mul­ti­player mode was the obvi­ous thing to do. These games were sim­ple shoot’em ups, and the AIs were the bright­est, so good com­pe­ti­tion meant hav­ing a human con­trol­ling your ene­mies. Plus, you didn’t […]

Make a new Star Wars? Good luck.

Global Pres­i­dent of 2K Christoph Hart­mann has told MCV that Bioshock has the poten­tial to emu­late the Star Wars series. Yeah, so, good luck. I don’t want to get into all the ways in which Star Wars cre­ates like­able char­ac­ters, a fan­tasy galaxy, and an opti­mistic his­tory for itself that Bioshock, with sur­vivor hor­ror as […]