Posted by David Eckelberry on February 12, 2010
Loved Bioshock. Enjoying Bioshock 2, a few hours in. Congratulations to friends up at 2K Marin, for the successful launch. May the sound of cash registers ring out for them.So why am I writing here? One design element I’ve found in my first few hours warrants questioning. Remember the respawn system of Bioshock? Death in [...]
Posted by David Eckelberry on May 5, 2009
In the early days of the shooter, before the genre took over the world in popularity and number of titles, creating a multiplayer mode was the obvious thing to do. These games were simple shoot’em ups, and the AIs were the brightest, so good competition meant having a human controlling your enemies. Plus, you didn’t [...]
Posted by David Eckelberry on January 8, 2009
Global President of 2K Christoph Hartmann has told MCV that Bioshock has the potential to emulate the Star Wars series. Yeah, so, good luck. I don’t want to get into all the ways in which Star Wars creates likeable characters, a fantasy galaxy, and an optimistic history for itself that Bioshock, with survivor horror as [...]