Tag Archives: D&D

D&D4E: The Exceptional Flaw

An opinion on how designers botched the latest edition of Dungeon & Dragons. That’s what I promised. The last post focused on external factors that played into its decline as a paper game: technology and convenience. I won’t wax poetic with social commentary on shorter attention spans, less free time, and the problems with kids’ […]

A Long Goodbye for D&D

Dungeons & Dragons is dead! Long live Dungeons & Dragons! With each decade, this cry heralded an updated edition of D&D. Three times I’ve witnessed the cycle resound and echo loudly to merit the game’s continuation. Sometimes even expansion. So it is with regret that I’ve noted the latest edition isn’t faring well. Financially or […]

Movie Heroes and their D&D Prime Stat

Time for a little holiday fun. A discussion at work yesterday trampled over how taste in action heroes has changed within the last two decades or so – basically, the adult lives of the people participating in the conversation. And then Dungeons & Dragons got involved somehow… and so here we are, wasting valuable time […]

Free Dungeons & Profit

About six months ago, I suggested we should check back later and see how DDO’s experiment with free-to-play has gone. The answer, according to Turbine’s current executive this week, is pretty well: The response from players to DDO Unlimited has been nothing short of phenomenal. We’ve known all along how great this game is and […]