Tag Archives: D&D

D&D4E: The Exceptional Flaw

An opin­ion on how design­ers botched the lat­est edi­tion of Dun­geon & Drag­ons. That’s what I promised. The last post focused on exter­nal fac­tors that played into its decline as a paper game: tech­nol­ogy and con­ve­nience. I won’t wax poetic with social com­men­tary on shorter atten­tion spans, less free time, and the prob­lems with kids’ […]

A Long Goodbye for D&D

Dun­geons & Drag­ons is dead! Long live Dun­geons & Drag­ons! With each decade, this cry her­alded an updated edi­tion of D&D. Three times I’ve wit­nessed the cycle resound and echo loudly to merit the game’s con­tin­u­a­tion. Some­times even expan­sion. So it is with regret that I’ve noted the lat­est edi­tion isn’t far­ing well. Finan­cially or […]

Movie Heroes and their D&D Prime Stat

Time for a lit­tle hol­i­day fun. A dis­cus­sion at work yes­ter­day tram­pled over how taste in action heroes has changed within the last two decades or so — basi­cally, the adult lives of the peo­ple par­tic­i­pat­ing in the con­ver­sa­tion. And then Dun­geons & Drag­ons got involved some­how… and so here we are, wast­ing valu­able time and […]

Free Dungeons & Profit

About six months ago, I sug­gested we should check back later and see how DDO’s exper­i­ment with free-to-play has gone. The answer, accord­ing to Turbine’s cur­rent exec­u­tive this week, is pretty well: The response from play­ers to DDO Unlim­ited has been noth­ing short of phe­nom­e­nal. We’ve known all along how great this game is and […]