Tag Archives: game difficulty

Limited Resources and PowerUp Design

The world is run­ning out of oil. Clean water. Top­soil. Ozone. These rep­re­sent seri­ous resource prob­lems about which I know … lit­tle. Do your research, and then shop or vote appro­pri­ately. On the other hand, a cer­tain prob­lem of dig­i­tal lim­ited resources has con­sumed much of my time of late. First, let me refine my topic. I’m

De Consolatione Philosophiae

In the begin­ning, there was the quar­ter. The busi­ness model of the arcade inspired games that were designed to vac­uum up the most quar­ters per hour.  Sim­ple eco­nom­ics and self-interest of the gamemaker: Keep the player enter­tained, but also keep him drop­ping the quar­ters into a slot as often as pos­si­ble. The “vir­tual death drive”

Let me adjust difficulty during play!

One thing I didn’t men­tion a cou­ple weeks ago when talk­ing about what game design­ers can do bet­ter with dif­fi­culty is: let the player adjust his game dif­fi­culty after he plays. Why should we pre­sume as game design­ers that our def­i­n­i­tion of “medium” or “nor­mal” is the same one that the player is ready for.

Set Your Difficulty Higher…

Painful lessons seem to be the ones that teach the most, what­ever the sub­ject. Pain pro­vides moti­va­tion to find a path that leads to suc­cess. I remem­ber the first time I waved a bat as a base­ball sailed on by. It was an ugly swing. And my coach let me hear it, in front of