Tag Archives: game rewards

Limited Resources and PowerUp Design

The world is running out of oil. Clean water. Topsoil. Ozone. These represent serious resource problems about which I know … little. Do your research, and then shop or vote appropriately. On the other hand, a certain problem of digital limited resources has consumed much of my time of late. First, let me refine my topic. […]

Need for Speed’s Autolog: LeaderBoards & Achievements from the Future

I’ve tired of achievements. For me, the novelty has worn off, and there’s simply too many of them, distributed on so many platforms: Xbox, PS3, Steam, Battle.net, etc. External opt-in systems like Raptr can’t remedy such fragmentation. As it stands, I don’t doubt the power of achievements to be a psychological motivator. They will remain […]

WoW Talents and the Illusion of Decision

The update to WoW’s talent system: While leveling, you will get 1 talent point about every 2 levels (41 points total at level 85) […] As another significant change, you will not be able to put points into a different talent tree until you have dedicated 31 talent points to your primary specialization. If you […]

“There’s No Deodorant Like Success”

Elizabeth Taylor’s aphorism finds use in sports, politics, music, and of course business. I hear the phrase in the halls of development studios, where it gets standard bizspeak usage. “If our game/project/feature succeeds,” the thought goes, “it won’t matter how many failures, conflicts, or tears we produced along the way.” I think it’s intended to improve […]