Tag Archives: GDC

The Best GDC Session You (Probably) Didn’t Attend

My MVP ses­sion this year was Jason Scott’s explo­ration of “Stu­dio Design Groups.” For good or ill, my own his­tory as a designer has been work­ing for big­ger stu­dios and pub­lish­ers. Each of those had a wealth of design tal­ent, but the tal­ent that was divided and nat­u­rally enough focused on indi­vid­ual projects. Inter­nal division […]

Another Year, Another GDC

I don’t have much to say about GDC this year. Wrap-ups at gama­su­tra can do a bet­ter job of what all was there. GDC seemed dom­i­nated by two themes: Naughty Dog takes every­one to school. That’s what one of my cowork­ers called it. Really, I didn’t mind, though, they had a lot of detailed talks […]

Boys vs. Girls

If you haven’t kept up with the lat­est post-GDC tem­pest (and really, why would you?), it starts and ends with game critic Heather Chap­lin giv­ing a rant dur­ing the rant round­table at GDC. Sum­mary here. I didn’t attend this one, and I don’t really regret miss­ing it. Short ver­sion: We devel­op­ers are all stunted adolescents […]

GDC Thoughts, Part 2

First blog­ging away from home. All two miles of dis­tance. My best ses­sion today was ten ses­sions long. The prob­lem with GDC is that, even when you know the speaker and the topic, some­times you don’t get you what you’re look­ing for. Or the speaker has a bad day, what­ever. What’s one answer to that? […]