Tag Archives: MMO

Don’t Make an MMO

Bill Roper is known for work on Blizzard titles from 1994 to 2003. Since then, he admits that he’s met with less success, for whatever reasons. After his experiences on the sort-of MMO Hellgate, and Cryptic’s two recent releases, Roper expressed concern that the funding model of MMO development is broken, especially when it comes […]

First to Market Not as Valuable Anymore

In a typical race, a head start is pretty valuable. And in a new medium it used to be damn valuable to be first. Being first attracted players that bore with them their own gravity, their own social weight to draw on yet more players. This has been especially true for multiplayer games of any kind. […]

No Bioshock MMO? No Kidding!

In order to explain why Take Two won’t be making a Bioshock MMO, Chairman Scott Zelnick does what CEOs do best, he spouts some popular wisdom: “How many MMOs have worked in US market? WOW and Everquest.” Scott is right. Take Two shouldn’t make a Bioshock MMO. But he’s all wrong as to the reasons […]

Free Dungeons & Profit

About six months ago, I suggested we should check back later and see how DDO’s experiment with free-to-play has gone. The answer, according to Turbine’s current executive this week, is pretty well: The response from players to DDO Unlimited has been nothing short of phenomenal. We’ve known all along how great this game is and […]