Tag Archives: MMO

Don’t Make an MMO

Bill Roper is known for work on Bliz­zard titles from 1994 to 2003. Since then, he admits that he’s met with less suc­cess, for what­ever rea­sons. After his expe­ri­ences on the sort-of MMO Hell­gate, and Cryptic’s two recent releases, Roper expressed con­cern that the fund­ing model of MMO devel­op­ment is bro­ken, espe­cially when it comes […]

First to Market Not as Valuable Anymore

In a typ­i­cal race, a head start is pretty valu­able. And in a new medium it used to be damn valu­able to be first. Being first attracted play­ers that bore with them their own grav­ity, their own social weight to draw on yet more play­ers. This has been espe­cially true for mul­ti­player games of any kind. […]

No Bioshock MMO? No Kidding!

In order to explain why Take Two won’t be mak­ing a Bioshock MMO, Chair­man Scott Zel­nick does what CEOs do best, he spouts some pop­u­lar wis­dom: “How many MMOs have worked in US mar­ket? WOW and Everquest.” Scott is right. Take Two shouldn’t make a Bioshock MMO. But he’s all wrong as to the reasons […]

Free Dungeons & Profit

About six months ago, I sug­gested we should check back later and see how DDO’s exper­i­ment with free-to-play has gone. The answer, accord­ing to Turbine’s cur­rent exec­u­tive this week, is pretty well: The response from play­ers to DDO Unlim­ited has been noth­ing short of phe­nom­e­nal. We’ve known all along how great this game is and […]