Tag Archives: social gaming

Like Call of Duty? You’ll Love FarmVille

So, you’re a gamer. This seems a rea­son­able assump­tion giv­en the web­site you’ve cho­sen to read. That means that you’ve like­ly played Call of Duty, judg­ing by the sales of Black Ops and its two imme­di­ate pre­de­ces­sors. You may even have spent two hun­dred hours earn­ing its many weapons, unlocks, and badges. Con­grat­u­la­tions, you’ve killed […]

Need for Speed’s Autolog: LeaderBoards & Achievements from the Future

I’ve tired of achieve­ments. For me, the nov­el­ty has worn off, and there’s sim­ply too many of them, dis­trib­uted on so many plat­forms: Xbox, PS3, Steam, Battle.net, etc. Exter­nal opt-in sys­tems like Rap­tr can’t rem­e­dy such frag­men­ta­tion. As it stands, I don’t doubt the pow­er of achieve­ments to be a psy­cho­log­i­cal moti­va­tor. They will remain […]

First to Market Not as Valuable Anymore

In a typ­i­cal race, a head start is pret­ty valu­able. And in a new medi­um it used to be damn valu­able to be first. Being first attract­ed play­ers that bore with them their own grav­i­ty, their own social weight to draw on yet more play­ers. This has been espe­cial­ly true for mul­ti­play­er games of any kind. […]

Bullshit Alert: Zynga threatens Sony and Microsoft

From the land of ven­ture cap­i­tal­ists look­ing to cash on the lat­est enter­tain­ment fad (social net­work games , as opposed to last year’s vir­tu­al worlds), we get this garbage from For­tune mag­a­zine: With more than 235 mil­lion month­ly users, Zyn­ga rules the nascent world of free online games played via social net­works like Face­book. Real […]