Moving to Albion

How did I get here? Here, liv­ing in Guild­ford, Eng­land. Here, work­ing for Lion­head Stu­dios, and by exten­sion Microsoft. Here, devel­op­ing a game that I am eager to tell every­one all about — and that I can tell no one about. How did I get here? That’s a good ques­tion. I remem­ber most every detail of the process. […]


Cooldowns: Worth Using?

Today, game design­ers rely on reuse timers as the means to con­trol the moment-to-moment econ­o­my. The econ­o­my of core game­play such as com­bat — not gold or XP. In essence, game design­ers use cooldowns to cre­ate a lim­it­ed resource, and thus apply a cost, on abil­i­ty or item use.  Why have cooldowns become com­mon? They’re […]


Who Made Mass Effect 2, Really?

Though I used to work for Elec­tron­ic Arts, and I have friends and col­leagues at Bioware, I nev­er made inquiries into the odd dis­so­nance with­in the Mass Effect series. So instead I ask here: Was each Mass Effect game designed by a dif­fer­ent Bioware team? Actu­al­ly, was was ME2 secret­ly writ­ten by anoth­er stu­dio — say, […]


O Happy Day

A few days ago, for the first time in my life, I got mar­ried. Hope­ful­ly, it will be the last time too. I’m not sup­posed to be online dur­ing my hon­ey­moon, but I think I can sneak this post in while my won­der­ful wife walks the dogs this morn­ing. In the absence of a design […]