Tag Archives: MMO

Don’t Make an MMO

Bill Rop­er is known for work on Bliz­zard titles from 1994 to 2003. Since then, he admits that he’s met with less suc­cess, for what­ev­er rea­sons. After his expe­ri­ences on the sort-of MMO Hell­gate, and Cryptic’s two recent releas­es, Rop­er expressed con­cern that the fund­ing mod­el of MMO devel­op­ment is bro­ken, espe­cial­ly when it comes […]

First to Market Not as Valuable Anymore

In a typ­i­cal race, a head start is pret­ty valu­able. And in a new medi­um it used to be damn valu­able to be first. Being first attract­ed play­ers that bore with them their own grav­i­ty, their own social weight to draw on yet more play­ers. This has been espe­cial­ly true for mul­ti­play­er games of any kind. […]

No Bioshock MMO? No Kidding!

In order to explain why Take Two won’t be mak­ing a Bioshock MMO, Chair­man Scott Zel­nick does what CEOs do best, he spouts some pop­u­lar wis­dom: “How many MMOs have worked in US mar­ket? WOW and Everquest.” Scott is right. Take Two shouldn’t make a Bioshock MMO. But he’s all wrong as to the rea­sons […]

Free Dungeons & Profit

About six months ago, I sug­gest­ed we should check back lat­er and see how DDO’s exper­i­ment with free-to-play has gone. The answer, accord­ing to Turbine’s cur­rent exec­u­tive this week, is pret­ty well: The response from play­ers to DDO Unlim­it­ed has been noth­ing short of phe­nom­e­nal. We’ve known all along how great this game is and […]